Minecraft Enchantments List: All 43 With Max Levels

All 43 Minecraft enchantments in Java Edition, grouped by armor, melee, ranged and tools, with max levels, conflicts, treasure sources and the Java and Bedrock differences.

Minecraft Enchantments List title card

There are 43 Minecraft enchantments in Java Edition 26.3 and 42 in Bedrock Edition, which has no Sweeping Edge. Every one is listed below by the item that carries it, with its maximum level, what it does and which enchantments it cannot share an item with.

Many older lists were written before the mace and the spear arrived. This one includes Density, Breach and Wind Burst, added on 13 June 2024, and Lunge, added on 9 December 2025. It is current as of 5 November 2026.

How Many Minecraft Enchantments Are There

Minecraft enchanting table surrounded by an arch of bookshelves
Image: Minecraft Wiki

Java Edition 26.3 defines exactly 43 enchantments. Thirty-six of them can be offered by an enchanting table on a fresh item. The other seven are treasure enchantments that a table never offers: Curse of Binding, Curse of Vanishing, Frost Walker, Mending, Soul Speed, Swift Sneak and Wind Burst.

Bedrock Edition counts 42, because Sweeping Edge exists only in Java. No enchantment exists only in Bedrock. The same two curses are simply stored under different internal names. Cleaving, an experimental enchantment from the Java Combat Tests builds, never reached a release and is not counted.

Versions 26.1 on 24 March 2026, 26.2 on 16 June 2026 and 26.3 on 15 September 2026 added, removed and renamed nothing. The newest enchantment is still Lunge.

Armor Enchantments: Max Levels and Conflicts

Thirteen enchantments live on helmets, chestplates, leggings and boots. Four of them are protection types, and a piece can carry only one of the four.

Enchantment Max level What it does Cannot combine with
Aqua Affinity I Removes the 5x mining speed penalty for working with your head underwater. Helmets and turtle shells. None
Blast Protection IV Cuts explosion damage by 8% per level and adds 15% explosion knockback resistance per level. Protection, Fire Protection, Projectile Protection
Curse of Binding (treasure, curse) I The piece cannot be taken off an armor slot until you die or it breaks. None
Depth Strider III Restores one third of normal swimming speed per level, so level III is full speed in water. Boots only. Frost Walker
Feather Falling IV Reduces fall damage and ender pearl damage. Boots only. None
Fire Protection IV Reduces fire and lava damage and shortens burn time by 15% per level. Protection, Blast Protection, Projectile Protection
Frost Walker (treasure) II Freezes water under your feet into frosted ice and makes you immune to magma blocks. Boots only. Depth Strider
Projectile Protection IV Reduces damage from arrows, tridents, blaze fireballs, shulker bullets and wind charges. Protection, Fire Protection, Blast Protection
Protection IV Cuts nearly all damage by 4% per level on each piece: 16% at IV, 64% across four pieces, with an overall cap of 80%. Fire Protection, Blast Protection, Projectile Protection
Respiration III Extends how long you can stay underwater. Helmets and turtle shells. None
Soul Speed (treasure) III Speeds you up on soul sand and soul soil and wears the boots down faster. None
Swift Sneak (treasure) III Raises sneaking speed by 15% of walking speed per level, 75% at III. Leggings only. None
Thorns III A chance to damage whatever hits you, paid for with extra armor durability. None

Unbreaking and Mending also go on every armor piece and are listed with the universal enchantments further down. Swift Sneak is a leggings enchantment, not a boots enchantment, even though an early Deep Dark snapshot in 2022 put it on boots.

Sword, Axe, Mace and Spear Enchantments

A mace smash attack with Wind Burst launching a player above pillagers
Image: Minecraft.net

Melee enchantments split into a single damage line and everything else. Sharpness, Smite, Bane of Arthropods, Breach and Density all sit in that damage line, so one item takes one of them.

Enchantment Max level What it does Cannot combine with
Bane of Arthropods V Adds 2.5 damage per level against spiders, cave spiders, silverfish, endermites and bees, and slows them with Slowness IV. Sharpness, Smite, Breach, Density
Breach IV A mace hit ignores 15% of the target armor effectiveness per level, 60% at IV. Density, Sharpness, Smite, Bane of Arthropods
Density V Adds 0.5 damage per block fallen, per level, to a mace smash attack. Breach, Sharpness, Smite, Bane of Arthropods
Fire Aspect II Sets the target on fire for 4 seconds per level. None
Knockback II Increases melee knockback by about 2.6 blocks per level. None
Looting III Raises the maximum count of most mob drops by 1 per level and adds 1 percentage point to rare drop chance per level. None
Lunge III A spear jab launches you forward at a cost of 1 to 3 hunger points and 1 point of durability. None
Sharpness V Java damage rises by 1 at level I and 0.5 per level after, so +3 at V. Smite, Bane of Arthropods, Breach, Density
Smite V Adds 2.5 damage per level against undead mobs. Sharpness, Bane of Arthropods, Breach, Density
Sweeping Edge (Java only) III Sweep attacks deal 50%, 66.7% and 75% of the sword base damage at levels I to III. None
Wind Burst (treasure) III After a mace smash attack it launches you back into the air, higher at each level, so you can chain smashes. None

Swords take Sharpness, Smite, Bane of Arthropods, Looting, Fire Aspect, Knockback and Sweeping Edge. Spears take the same list except Sweeping Edge, and add Lunge. A mace takes Density, Breach, Smite, Bane of Arthropods, Fire Aspect and Wind Burst, but never Sharpness.

Bow, Crossbow and Trident Enchantments

Ranged weapons carry the most conflicting pairs. A bow chooses between Infinity and Mending, a crossbow between Multishot and Piercing, and a trident has to decide whether it is thrown or ridden.

Enchantment Max level What it does Cannot combine with
Channeling I A thrown trident calls down lightning on its target during a thunderstorm. Riptide
Flame I Bow arrows burn, and they light TNT and campfires. None
Impaling V Adds 2.5 damage per level against aquatic mobs in Java, or any mob standing in water or rain in Bedrock. None
Infinity I Fired arrows are not used up, except spectral and tipped arrows. Mending
Loyalty III A thrown trident flies back to you, faster at higher levels. Riptide
Multishot I Fires three arrows in a spread for the price of one, at extra durability cost. Piercing
Piercing IV Arrows pass through as many mobs as the level, and can be picked up again. Multishot
Power V Raises arrow damage by 25% x (level + 1), so +150% at V. None
Punch II Increases arrow knockback. None
Quick Charge III Cuts crossbow load time by 0.25 seconds per level, from 1.25 seconds to 0.5 at III. None
Riptide III Using the trident in water or rain launches you instead of throwing it. Loyalty, Channeling

Power, Punch, Flame and Infinity are bow enchantments. Quick Charge, Multishot and Piercing belong to the crossbow. The remaining four go on the trident. Riptide excludes Loyalty and Channeling, while Impaling conflicts with nothing.

Tool, Fishing Rod and Universal Enchantments

Pickaxes, shovels, axes and hoes share Efficiency, Fortune and Silk Touch. Fishing rods have their own pair, and four enchantments reach almost every item that has durability.

Enchantment Max level What it does Cannot combine with
Efficiency V Raises mining speed. Pickaxes, shovels, axes and hoes, plus shears by anvil. None
Fortune III A chance of extra drops from ores, crops, leaves and similar blocks. Does not apply to shears. Silk Touch
Luck of the Sea III Raises the share of treasure catches while fishing by about 2.1 percentage points per level. None
Lure III Cuts fish bite wait time by 5 seconds per level. None
Silk Touch I Blocks that normally drop something else drop themselves. Fortune
Mending (treasure) I Repairs the item with experience you collect, 2 durability per point of experience. Infinity
Unbreaking III Gives an item a chance to skip durability loss: 50%, 66.7% and 75% on tools, 20%, 26.7% and 30% on armor. None
Curse of Vanishing (treasure, curse) I The item is deleted from the world if you die holding it. None

Unbreaking and Mending fit tools, weapons, armor, bows, crossbows, tridents, maces, spears and fishing rods. Shields, elytra, shears, flint and steel and brushes take them from an anvil, because an enchanting table will not enchant those items.

Enchantments That Cannot Be Combined

Seven rules cover every conflict in the game. Break one and the item will not accept the second enchantment.

  • Armor protections. Protection, Fire Protection, Blast Protection and Projectile Protection exclude each other on one piece.
  • Fortune and Silk Touch. A tool takes one or the other.
  • Infinity and Mending. A bow cannot carry both.
  • Multishot and Piercing. A crossbow takes one or the other.
  • Channeling and Riptide, and Loyalty and Riptide. Riptide excludes both throwing enchantments, while Loyalty and Channeling combine freely.
  • Depth Strider and Frost Walker. Boots take one or the other.
  • The damage line. Sharpness, Smite, Bane of Arthropods, Breach and Density are one group, so an item carries only one of the five.

On an anvil, the clashing enchantment is dropped or the whole combination is refused, depending on the edition. Only commands and data packs get around these rules, and the Minecraft commands list is the place to start if you want to go that way.

Lunge, Density, Breach and Wind Burst: The Newest Four

A mounted player attacking with a spear in the Mounts of Mayhem update
Image: Minecraft.net

Each of the four arrived with a specific release, and three of them exist for weapons that did not exist two years ago.

  • Lunge III is a spear enchantment. It arrived with Java 1.21.11 “Mounts of Mayhem” on 9 December 2025. Each jab launches you forward, costs 1 to 3 hunger points depending on level and wears 1 point of durability. It combines with Mending.
  • Density V and Breach IV are mace enchantments from Java 1.21 “Tricky Trials” on 13 June 2024, and from Bedrock 1.21.0. Density adds 0.5 damage per fallen block per level. Breach strips 15% of armor effectiveness per level. Mojang rates Density as common and Breach as rare.
  • Wind Burst III also came with the mace in 1.21. It is treasure only, found in ominous vaults at level I, and levels II and III come from combining books on an anvil.
  • Swift Sneak III is older, from the 1.19 Wild Update on 7 June 2022. A boots version was removed in snapshot 22w11a, and it has been a leggings enchantment since snapshot 22w12a.

Treasure Enchantments and Where Each One Comes From

Treasure enchantments never appear on an enchanting table, on gear sold by villagers or on mob equipment. They come as books or as pre-enchanted loot.

Enchantment Max level Where it comes from
Mending I Structure loot outside villages, fishing, and librarian villagers at any level
Frost Walker II Jungle temple and stronghold chests, fishing, and librarian villagers
Soul Speed III Bastion remnant chests and piglin bartering only
Swift Sneak III Ancient city loot chests only
Wind Burst III Ominous vaults in trial chambers, at level I only
Curse of Binding I Fishing, librarian villagers and structure loot
Curse of Vanishing I Fishing, librarian villagers and structure loot

Librarian villagers sell every non-treasure book plus Frost Walker, Mending and both curses. They never sell Soul Speed, Swift Sneak or Wind Burst. Treasure books cost double the emeralds of an ordinary book, and the villager trades guide covers how prices move.

Max Levels the Enchanting Table Will Not Offer

A level 30 table result is the best the table can show, but a few top levels sit beyond it on certain materials.

  • Sharpness V appears at a table only on golden tools.
  • Thorns III cannot come from a table on any armor piece.
  • Quick Charge III cannot come from a table. The table stops at II.
  • Efficiency V is capped at IV on stone and diamond tools. Other tiers can reach V.

In every case an enchanted book on an anvil fills the gap.

Java and Bedrock Differences

Boots showing particles from a data-driven custom enchantment
Image: Minecraft.net

The two editions share 42 enchantments, and the differences are rules, not names. Since Java 1.21 every enchantment is defined in a data pack, which is why data packs and mods can add their own beyond the 43 counted here.

  • Sweeping Edge is Java only.
  • Axe damage enchantments. Sharpness, Smite and Bane of Arthropods on an axe need an anvil in Java but come from the table in Bedrock.
  • Thorns on helmets, leggings and boots follows the same split: anvil only in Java, table in Bedrock. Chestplates take it from the table in both.
  • Impaling hits aquatic mobs in Java, and any mob in water or rain in Bedrock.
  • Channeling in Bedrock also triggers on a lightning rod in any rain.
  • Silk Touch on shears is possible by anvil in Bedrock only.
  • Curse names. The curses are stored as binding_curse and vanishing_curse in Java and as binding and vanishing in Bedrock.

Frequently Asked Questions

How many enchantments are there in Minecraft?

Java Edition 26.3 has 43 and Bedrock Edition has 42. Bedrock lacks Sweeping Edge, and neither edition has an enchantment the other is missing apart from that one.

What is the newest enchantment in Minecraft?

Lunge, a spear enchantment with a maximum level of III, added in Java 1.21.11 on 9 December 2025. The previous additions were Density, Breach and Wind Burst for the mace on 13 June 2024.

Can you put Sharpness and Smite on the same sword?

No. Sharpness, Smite, Bane of Arthropods, Breach and Density form one group, so an item carries only one of them. Most players pick Sharpness V for general fighting and Smite V for undead.

Which enchantments cannot come from an enchanting table?

Seven treasure enchantments: Curse of Binding, Curse of Vanishing, Frost Walker, Mending, Soul Speed, Swift Sneak and Wind Burst. They have to come from loot, fishing, piglin bartering or librarian books.

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Written by Marcus Feltz

Marcus Feltz handles sport and gaming at Fox Bulletin, writing the record-book rankings and the working code lists that Roblox players rely on. Every codes page is rebuilt from each game's own channels on each pass, and a code that stops redeeming is moved down to the expired list the same day.

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